

He will say that the Railroad HQ is under attack and you need to speak to Desdemona, if you return to her the Brotherhood will become your enemy. Underground Undercover: having this quest active while completing Powering Up will prompt Z1-14 wanting to talk to you.End of the Line: speaking to Father will make you and enemy of the Railroad.Mass Fusion: using the relay makes you an enemy of the Brotherhood.If you play nice, the only enemy the Minutemen will have is the Institute.With Our Powers Combined: you start this quest if you sided with the Minutemen and already is and enemy of the Brotherhood.

Completing this quest makes you and enemy of the them. Banished from the Institute: the very quest revolves around being an enemy of doing actions that will make the Institute dislike you.Tactical Thinking: talking to Lancer Captain Kells after the quest has been started will make you an enemy of the Railroad.Spoils of War: boarding the vertibird will make you an enemy of the Institute.Or so you thought as The Institute Quest 08 - Airship down begins and this one ends.
FALLOUT 4 RAILROAD STORY LINE MOVIE
Metal Jacket Favorite Movie Button Overview Movie Times + Tickets Synopsis Movie Reviews More. This should be easy if you took my advice and disarmed him earlier.Īfter the massacre is over, return to the Institute and tell Father that the job is done. The BOS uniform is a piece of clothing in Fallout 4. When the headquarters is clear, you'll need to return to the settlement with Deacon in it and dispose of him as well to complete this objective. Dive deeper with our features from Europe and beyond. If you're having real trouble, a well placed mini-nuke from a fatman can make them real peaceful, real fast. News, off-beat stories and analysis of German and international affairs. Use cover to your advantage here and lob grenades into the cluster of enemies or use ranged weapons to pick them off from your superior position. The other members pose little threat but these two can be deadly. Your next concern will likely be PAM the assaultron and/ or Glory with her minigun. Objective: Eliminate the Railroad leaders You should be able to bring Desdemona down in a couple of seconds before the other Railroad members realize what's going on. Use one of the side tunnels with nobody nearby. Travel to the headquarters with your best weaponry (they don't have power armour which makes things easier) and position yourself well before starting the firefight, as Desdemona is in the middle of the main area of the headquarters surrounded by several Railroad personnel. Leave him tooled up and in power armour and he'll make mincemeat of you on higher difficulties.

This will allow you to kill him easily as part of a later objective. Place him in a settlement (such as Sanctuary) and remove all his gear. Note: Don't have Deacon as your companion during this quest. Looks like The Institute has finally taken off the kiddie gloves with The Railroad and it's going to start pummeling. When you find and talk to Father, he'll inform you that The Institute plans to take steps to wipe out The Railroad once and for all with you leading the charge. Note: If you want to complete The Railroad Quest 03 - Underground Undercover, you must talk to the synth who has a message for you from Z1-14 as you leave the directorate meeting and continue on with the Railroad quest's objectives. Attacking members of The Railroad will make the faction (obviously) hostile to you, failing The Railroad Quest 03 - Underground Undercover. Note: DO NOT undertake this quest if you want to side with The Railroad. Triggered by completing The Institute quest 06 - Powering Up
